NOT Innovation Award 2025
Discover more than 20 innovations that help make education more fun, easier and better. They are all creative ideas and solutions that stand a chance of winning the Audience Award or one of the Jury Prizes (KO, PO, VO and SO). On October 18, the professional jury will announce which innovations they nominate for an award.
Ballot box for the Audience Award is open
Who will soon win the Public Prize? Check out the innovations below, choose your favorite and cast your vote. Help determine who will win this prize!
All winners will be announced on the exhibition floor of the NOT on Tuesday, Jan. 21.
By: School Support Publishing
The Read Aloud allows students to master basic vocabulary. The Voorlezer is a "talking" pen, which reads aloud each dotted word (and/or the corresponding picture) from the linked and read-aloud books or stickers you can record yourself. The Voorleespen offers a solution for children who cannot yet read: the vocabulary is offered aurally. Also connectable via Bluetooth.
By: Destimotus
An interactive promotional film is a film where potential teachers and (parents of) students can decide for themselves what they want to know about the school or KO. It also provides data for the school, which gives them a good idea of what the target group is or is not interested in. Based on this, the school or KO can, for example, organize more targeted parent evenings or even adjust policy.
By: Woordhelder B.V.
More and more schools are struggling with computer use. Writing letters is more effective than typing. The South Valley Spelling Printer combines the convenience of software for the teacher with paperwork for the student.Within a minute you have compiled and printed out spelling exercises; tailored to a specific learning goal. Such a learning objective consists, for example, of sound words, control words and knowing words. Within a learning objective you can further differentiate with different word categories or sound groups. Each worksheet contains clear instructions and an answer sheet for the teacher. The Spelling Printer offers endlessly varying practice material and is based on proven methods that are effective for students with dyslexia.
By: Saarisnietgek Foundation
One-time magazine Saarisnietgek makes mental health easy and contemporary to discuss with all children 10-12 years (group 7 and 8/bridge class). Themes and topics recognizable, language and wording fit well with the target group. Beautifully designed, lots of variety, children are invited to work and read in it. Especially this age because normalization and prevention is needed.
A simple and practical classroom tool, very approachable and flexible to use. Teacher can use magazine in existing lessons (e.g. social-emotional skills/citizenship), so no extra task load and no instruction needed. Low cost per student because student group 7 takes the magazine to group 8.
By: SCALIQ
VOQS is a digital, adaptive screener for VO that allows an objective assessment of students' cognitive abilities. The screener is quick to take, including for students with language/learning difficulties, thus promoting understanding and equity. The result shows which students score in the top 5% or 20% to the school level and to all peers.
Nominated for the Jury Prize / PO and SO
By: Garden Tower School
A garden tower that allows you to vegetable garden IN THE CLASS throughout the school year. The vertical vegetable garden provides space for 32 plants in just 1m2. The School Garden Tower teaching package makes vegetable gardening easy and fun: ▪ Minimum effort for the teacher
Maximum fun for the students
Nominated for the Jury Prize / KO and VO
By: Picoo
Picoo is a game console for playing and learning outdoors. With Smartsleeves teachers can now easily incorporate relevant lesson material themselves into interactive Picoo games. Children can then get right to work and receive immediate feedback on their answers while engaging in a playful and cooperative manner. Picoo Put play and learning in motion!
By: KiVa
With StrongWork get real at school. All children are given shared responsibility and ownership for a fine group through meaningful roles. Attention is drawn to prosocial behavior through compliments that are S.T.E.R.K.: specific, timely, proprietary, respectful and powerful! About all this, weekly meetings are held by the children themselves. In doing so, the focus is not only on learning, but children are involved in school in other ways. StrongWork Commit to responsibility, appreciation, cooperation and growth!
By: Qubo
With the smart cube of Qubo students can share their emotions in a playful and approachable way, so teachers always have an up-to-date understanding of classroom well-being and can engage in targeted conversation. Each side of the cube represents an emotion, and by tilting the cube, the student chooses the emotion of the moment. With a small shake, the chosen emotion is confirmed and sent to the teacher's dashboard. In addition, the smart cube of Qubo the well-known wooden question pad (independent work) and you can quiz with it.
By: LesLab
LEF! makes Citizenship finally concrete and impactful by turning abstract concepts into tangible experiences. LEF! combines as some flexibility and structure by offering ready-made lessons in three versions. This makes difficult topics discussable at every level and for every class. Of course, LEF! to to the 2024 core objectives. So: active citizenship in every school!
Nominated for the Jury Prize / PO and SO
By: Doelab
Doelab is a pioneer in the Netherlands for teaching methods and training in hands-on learning aimed at care and NT2 students in grades 4-8. With a unique approach that goes beyond traditional "chore classes," it combines Doelab practical learning with personal development, learning strategies and growth mindset. This enables hands-on learners to learn with their hands as well as their heads.
Nominated for the Jury Prize / VO
By: Prowise
Tessa TeachAssist is an innovative AI assistant integrated into Prowise Presenter, which supports teachers in teaching. Based on generative AI, Tessa creates presentations super fast, so the teacher can concentrate on what really counts; giving interactive lessons with enthusiasm. Choose what you would like to see in your lesson and customize it to your liking.
By: Little Big Thinkers
Monitoring progress in citizenship learning goals is an obligation from the inspectorate, but measuring it "hard" is controversial, and existing instruments lack the ability to make you school-specific goals to track. The Citizenship Monitor provides an approachable solution that, without being a student tracking system, still tracks progress. The monitor is based on scientific insights about formative tracking and leaving ownership with the child. This allows citizenship to remain truly woven into everything the school does, with reflection on specific learning objectives becoming part of citizenship education, without extra administration for teachers. Thus, progress tracking becomes a citizenship activity in itself!
By: Edu-World B.V.
Travelling the World is a contemporary geography method for grades 5-8. Using a travel guide as a workbook, students become familiar with the world they live in. This is done with engaging lessons that actively work with geography themes. Topography and citizenship are integrated in a meaningful way. There is also a focus on cross-curricular perspectives.
By: Lappset
Lappset Outdoor Classroom is a guide specifically designed for the Memo interactive game zone. The Memo consists of seven game pillars and contains an extensive library of educational games for different ages and levels. Outdoor Classroom consists of a teaching guide with more than 200 pages of explanations, lesson cards and worksheets. Easy to integrate into everyday teaching and playfully promotes motor, cognitive and social-emotional skills. Innovative is the unique combination of digital learning with outdoor play. The teacher transfers responsibility to the students, who go outside independently. Afterwards, the lesson is evaluated in class with the teacher.
Nominated for the Jury Prize / KO
By: Yuha
With Yuha, children discover a world of learning adventures completely independently with our innovative VR learning materials. They develop skills at their own level through playful learning. They learn ratios by serving food and drinks to bears, discover number understanding together with a chicken and her eggs, pull commas out of numbers, box with sums and much more. With Yuha, we create dynamic learning moments in VR, where children get to work on math and language completely independently in a playful way, leaving the teacher or PM'er time to support other children.
By: Edu-World B.V.
Brain2Train is an online practice program for reading comprehension and study skills in one. Students in grades 5 through 8, can independently practice reading comprehension and study skills. To relieve the teacher, the trainers include instructional clips with additional explanations for students who have difficulty with study skills.
By: Algemene Onderwijsbond - AOb
An internship allowance for teaching trainees should be normal, but many schools do not yet pay it. The AOb wants to change that! With the AOb 'check your internship allowance' tool we map out which po, vo and secondary schools do pay an internship fee. This way, you as a student have an overview right away and the choice for a school that pays is easily made!
Nominated for the Jury Prize / PO, VO and SO
By: Little Big Thinkers
The Citizenship Cabinet is a cabinet full of philosophical games that playfully encourage children to think independently and engage in conversation. With no teacher preparation, suitable for po, so and vo through differentiated questions, children learn to cooperate, think critically and deal with differences. This innovative concept lets children discover for themselves what they consider important, such as equality or freedom, rather than being told what good citizenship is. It is the first method to combine philosophy and citizenship for both po, so as vo.
By: B-Bot.com
Puck the robot is a robot for childcare that not only speaks Dutch 3F, but also connects. This robot, perfectly integrated by students of the Rijn IJssel from various courses, supports the staff and lets the children flourish by doing activities with the children. In childcare, this innovation changes everything because this robot ensures continuity!
By: Rijksmuseum Slot Loevestein
The playbook lets students independently explore history through three historical characters. Each character introduces their time and location, making history tangible and understandable, combined with an element of play. This combination of interactive learning and independent discovery offers an innovative way to make heritage education accessible and meaningful.
Nominated for the Jury Prize / KO
By: TommyTomato
Nutrition as a subject at school: learning about healthy eating and your own body lays the foundation from which children will benefit for the rest of their lives. Our innovative approach with hot vegetable lunches, cooking classes and nutrition education does not cost the teachers any extra work: lunches are delivered hot to the classroom. In cooking classes and nutrition classes, we take over the classroom leaving the teacher's hands free.
By: The Noordwijk Method
Children learn about history in school but often have no idea what happened when. In addition, most history lessons focus only on the topics of the history textbook. This leaves little room for other perspectives or cultures.
The interactive historical timeline of The Noordwijk Method and Artvertisements consists of viewing plates per period. The images give children an idea of what took place at that time. On the colored border below the time period children can add their own images. In this way they get more and more insight into what was happening in a particular time. Do you work thematically? Then you can link topics from your theme to the timeline!
We have once again assembled a highly knowledgeable expert jury to judge the entries for the NOT Innovation Award 2025. Find out who have the challenging task of selecting three nominees per segment (KO, PO, VO and SO) and ultimately announcing the winners of the Jury Awards.